Feel the rhythm of the music, put on your ninja headband, and crack some eggs!
Scrambled puts you in the role of a slice of bread...fighting eggs with legs! In this endless cycle of eggstreme violence, you visit different environments and must feel the groove to all kinds of music!
In this war, one must only hit another to the beat of the music. As such, your action skills and sense of rhythm must be combined to make you victorious. Perform various combos and evasive maneuvers to crack those eggs efficiently!
Alternatively, you could challenge the airborne brethren of the eggs. These flying critters will home in on you and strike a specific number of beats after. Being able to mimic their rhythm at the correct time is key!
All game modes gives you scores, ranks and various other performance reports, so your mastery of the art of cracking eggs will be recognized!
This game requires your ear’s utmost attention, so headphones are highly recommended. While movement can be done whenever, all attacks must be performed on the beat. Scrambled has full controller support.
This is a free alpha version. Make sure to wishlist Scrambled on Steam to keep up with the full release!
Want to be part of our community and provide feedback? Join our Discord!
Hello there came across your game in my searches and I can honestly say I thought the game was awesome. I did a gameplay video for the game and their were some encoder issues when recording even after I adjusted it. Otherwise the soundtrack was excellent and looking forward to the full game releases when it's ready :-)
Here is the game play footage that I was able to created for the game.
A pretty neat beat 'em up rhythm game I'm not the greatest at rhythm games but it's not so hard that a baddie like me couldn't beat it! Except the birds mode oh my gerd I am not near patient enough for those green birds! my play through scrambled at (4:15) here: https://youtu.be/t16MMSCuJBQ
I find that moving to a changing bass line doesnt help very much when trying to beat off eggs. I know you may have spent time alligning tracks, but it's hard to consider this a rythmm game when you move to the decorative beat.
I feel like this game would be more fun if movement was more like Iron Snout. Moving around as a slice of bread doesn't really feel fluid. There's a lot of instances where the attack range is way too short, but it's still a very good concept.
I really enjoyed this game, honestly the concept and execution had me really in the middle of that fight trying so hard to keep on the beat! So I decided to make a video of it. Thanks for watching, and great job Devs! I cannot wait to see more from you!
Thank you for playing, we're glad you enjoyed it :) Yeah it's a bit empty now (we've only been developing it for a few weeks) but we have big plans for it. Our plan is to verify the core idea and get feedback from you guys before we work with it too much, then we can add all the juicy stuff :D
I get what you mean, but I don't feel this specific forum is the right place to criticize their YT video. Wouldn't that be better served on their Discord server (if they have one) and/or tweeting at them via Twitter and/or making a comment on the YT video itself?
You come across as super-aggressive and a bit whiney.
Please do remember that criticism is an art rather than an exact science. Tact, grace, skill, and truthfulness. Everyone tries to do it and only a few actually succeed at it. Most just end up being entertaining (James Rolfe of AVGN) and others either fade into obscurity or sell out (boogie2988, Skylent, TheLazyPeon, HiveLeader, etc) to make sponsored advertorial videos (while simultaneously running a Patreon!) about crappy mobile games that everyone will forget ever existed in less than a week
You seem to like pixel art and such so how about focusing on rephrasing your words in a way that is constructive rather than destructive. It is a skill that takes time and practice. I'm sure you will improve over time.
My apologies if this came across as self-advertising and insincere.
I talk in this way as I legitimately have an extreme passion for the video games I cover. This extends to the video itself in that I'm an incredibly excitable person that rambles and squeaks and doesn't really have a filter.
As for talking like 'real people' there is no one defined definition of this. I could have said 'This game was fun. I enjoyed it.' But this wouldn't have conveyed how seriously I enjoyed this heckin' game!
Thank you for the feedback though I'm always happy to discuss my creative process and my extreme love for video gaming <3
I really enjoyed your video, and I can tell that you liked Scrambled (which makes us super happy!). Don't worry about self-advertising or whatever. We see this as a collaboration, you guys helps us show off Scrambled and we try to help you get more views on your videos! Everyone wins :). If it's ok with you I could share your video later on our social media channels?
And remember to keep a good tone in the comments guys. Feel free to discuss as you like and give each other feedback, but make sure to be nice to one another. Spread the love!
Feel free to advertise/edit/link/share the video in whatever way you see fit. My partner and I produce YouTube videos in our free time and in no way receive payment from advertising or sponsored videos. We simply love to share what we love. I just take getting the fun things we do out to people very seriously as if you don't put yourself out there people won't see the awesome new games you stumble across!
I decide to feature games in the Itch Dot Io Indies series because indie development is ground zero for unique and interesting concepts that are brought to life due to the passion of a small team; and this is most definitely evident in Scrambled. Also by producing unguided Lets Plays we hope to contribute to the development process as we're aware a game isn't truly tested until it's been put into the hands of the players!